They are weak so an army of them will still be terrible in combat but get creative. In short the sky is the limit with what you can do with them. The awakened beast or plant is charmed by you for 30 days or until you. Your DM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree. How about a helm of telepathy? Bushes stationed around town casting detect though reading surface thoughts all over town by day then coming back to you at night to let you know all the town secrets. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to human's. Those shrubs look much scarier with 19 str, 19 con, and a wand of magic missile or two. The awakened beast or plant is charmed by you for 30 days or until you or your companions do anything harmful to it. To 5e feats), dog-versions of all the 5e classes, and a new background. The awakened shrub is friendly toward you. When the shrub awakens, its roots break the pot, destroying it. The player chooses either Darkvision out. Awakened Shrub Small Plant, Unaligned Armor Class 9 Hit Points 10 (3d6) Speed 20 ft. The pot of awakenings description is as follows: If you plant an ordinary shrub in this 10-pound clay pot and let it grow for 30 days, the shrub magically transforms into an awakened shrub at the end of that time. Your GM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree. Actions Rake: Melee Weapon Attack: +1 to hit, reach 5 ft., one target. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human's. Traits False Appearance: While the shrub remains motionless, it is indistinguishable from a normal shrub. The player takes 1 feat of their choice that make sense for what ever they are. An awakened shrub is an ordinary shrub given sentience and mobility by the awaken spell or similar magic. Size is medium or small (depending on what the animal is). If you are playing a high level spy artificer you might also start making common and uncommon magic items for your shrubs since all creatures can attune to magic items. Normally this would be Humanoid but that it doesnt really make sense for an Awakened Animal. Provided you spend any costs and have the downtime I personally see no issue with teaching your intelligent shrubs new fun skills. If your DM allows there are downtime rules for learning skills and gaining proficiencies. On top of that they can do pretty much anything a normal sentient creature in D&D can do. They have an intelligence and wisdom of 10 which puts them on par with your average adult in D&D and can speak. Have them post up around well traveled establishments and come back if they hear anything juicy. The have False Appearance which makes them look exactly like a normal shrub while they stand still. While they don't do much on their own and are weak in combat they make perfect spies. An awakened animal can’t serve as an animal companion, familiar, or special mount.Īn awakened tree or animal can speak one language that you know, plus one additional language that you know per point of Intelligence bonus (if any).When I played a Spy(Artificer) I had a number of awakened shrubs. Its type becomes magical beast ( augmented animal). radius must succeed a DC 10 saving throw or take 5(2d4) slashing damage. The Pot of Awakening: If you plant an ordinary shrub in this 10-pound clay pot and let it. Lesser Restoration (Abjuration) Levitate (Transmutation) Locate Animals or Plants (Divination (Ritual)). Razor Leaf(Recharge 5-6) Creatures within a 10ft. Choose one trait other than Age, Size, and Speed 5e Other. A list of all 5th Edition SRD spells by level. If a bush, the target takes 5(2d4) piercing damage. of the shrub takes 3(1d4) piercing damage. An awakened plant gains the ability to move its limbs, roots, vines, creepers, and so forth, and it has senses similar to a human’s.Īn awakened animal gets 3d6 Intelligence, + 1d3 Charisma, and +2 HD. Thorns Creatures that grapple or make a melee attack against the shrub while within 5ft. In D&D 5e, the Awaken spell allows a gain of intelligence and ability: After spending the. You have no special empathy or connection with a creature you awaken, although it serves you in specific tasks or endeavors if you communicate your desires to it.Īn awakened tree has characteristics as if it were an animated object, except that it gains the plant type and its Intelligence, Wisdom, and Charisma scores are each 3d6. Your DM chooses statistics appropriate for the awakened plant. The awakened animal or tree is friendly toward you. To succeed, you must make a Will save (DC 10 + the animal’s current HD, or the HD the tree will have once awakened). You awaken a tree or animal to humanlike sentience.
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